Where Stars Come From - 3D image based off 2D concept.
Tigger pitch. I was asked for a rendered / toon shaded style of the character. Modeled in XSI and textured in Photoshop.
Female head modeled in Maya textured in Maya / Photoshop / ZBrush
Digital Double real time SSS test render. I created all the texture and normal maps based off the 3D scan data. Geometry and diffuse images.
Grimp. Creepy little ZBrush sculpt
Patrick Stewart study - Modeled in XSI
Female head - geometry
Digital double transfer of low medium and high resolution details from scanned data to real time game model for Battlefield 4
Pink Panther model. Modeled and textured for a Pink Panther pitch.
Optimus Prime modeled, and rendered in Maya (Mental Ray) Textures with Photoshop
ZBrush monster
Giant Spider: Modeled, rigged and textured for Chop Socky Chooks! Using Maya and Photoshop.
Feng Zhu concept modeled in Maya, textured in Photoshop
Monty - Stuart Little 3 character
Monty - Stuart Little 3 character
Construction worker modeled for Fairytopia
Giant Spider - Modeled, textured and rigged for Chop Socky Chooks!
Baby Buggy modeled, textured and rigged for Chop Socky Chooks!
Lightning Bike from Max Steel - Modeled and textured in XSI and Photoshop
Dana White of UFC in studio reviewing a head I had recently submitted after doing the finishing touches on the ZBrush sculpt, normal map, texture and in-game model of Cain Velasquez.
Mr.Little from Stuart Little 3 modeled in Softimage:XSI and textured in Photoshop
Army of Two:The 40th Day - I created all the lo-res multiplayer weapons from higher res weapons using Maya, Max and xNormal
Destructible objects modeled and textured for Battlefield: Bad Company. Maya / Photoshop and the BF3 Editor