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Where Stars Come From
Where Stars Come From - 3D image based off 2D concept.
Tigger
Tigger pitch. I was asked for a rendered / toon shaded style of the character. Modeled in XSI and textured in Photoshop.
Female Head
Female head modeled in Maya textured in Maya / Photoshop / ZBrush
Digital Double pipeline created for ingame heads
Digital Double real time SSS test render. I created all the texture and normal maps based off the 3D scan data. Geometry and diffuse images.
Grimp - zbrush monster
Grimp. Creepy little ZBrush sculpt
Patrick Stewart study
Patrick Stewart study - Modeled in XSI
Female head geometry
Female head - geometry
Digital Double work
Digital double transfer of low medium and high resolution details from scanned data to real time game model for Battlefield 4
Pink Panther Model / Texture
Pink Panther model. Modeled and textured for a Pink Panther pitch.
Optimus Prime Head
Optimus Prime modeled, and rendered in Maya (Mental Ray) Textures with Photoshop
ZBrush Monster
ZBrush monster
Giant Spider model
Giant Spider: Modeled, rigged and textured for Chop Socky Chooks! Using Maya and Photoshop.
Feng Zhu - robot concept
Feng Zhu concept modeled in Maya, textured in Photoshop
Stuart Little 3: Monty
Monty - Stuart Little 3 character
Stuart Little 3: Monty
Monty - Stuart Little 3 character
Fairytopia Construction worker
Construction worker modeled for Fairytopia
Giant Spider Model
Giant Spider - Modeled, textured and rigged for Chop Socky Chooks!
Baby Buggy Modeled / textured / rigged
Baby Buggy modeled, textured and rigged for Chop Socky Chooks!
Lightning Bike Model
Lightning Bike from Max Steel - Modeled and textured in XSI and Photoshop
Dana White in studio reviewing my work!
Dana White of UFC in studio reviewing a head I had recently submitted after doing the finishing touches on the ZBrush sculpt, normal map, texture and in-game model of Cain Velasquez.
Mr. Little from Stuart Little 3
Mr.Little from Stuart Little 3 modeled in Softimage:XSI and textured in Photoshop
Army opf Two: The 40th Day weapons
Army of Two:The 40th Day - I created all the lo-res multiplayer weapons from higher res weapons using Maya, Max and xNormal
Battlefield; Bad Company destructible objectsDestructible objects modeled and textured for Battlefield: Bad Company. Maya / Photoshop and the BF3 Editor